The Irons of Khyber
The following rules are specific to this campaign.
The following optional/variant rules are used from the Player’s Handbook.
- Customizing Ability Scores (13)
- Equipment Sizes (144): This applies only to changing armor to fit a different Size-rated character.
- Multiclassing (163-165)
- Feats (165-170)
- Skills with Different Abilities (175)
The following optional/variant rules are used from the Dungeon Master’s Guide.
- Flanking (251)
- Diagonals (252)
- Disarm, Overrun, Shove Aside, and Tumble (271-272)
- Hitting Cover (272)
All variant rules from The Comprehensive Equipment Manual are used, with three exceptions. This campaign does not use the Components by Rarity or Universal Alchemy variants from page 137, nor the Flexible Downtime variant from page 227.
The Double Weapons and Extra Polearms exotic lists are allowed; other exotic lists are not.
Players may roll for a trinket from part 5. This roll is 1d100 + 200, which will produce a result between 201 and 300. The trinkets in this range mach a high-fantasy setting.