Races

The following additional races are available for use as player characters.

Changeling

Changelings are subtle shapeshifters capable of disguising their appearance. Their ability to adopt other creatures’ guises makes them consummate spies and criminals.

As a changeling, you have the following racial traits.

Ability Score Increase. Your Dexterity and Charisma scores increase by 1.
Size. Changelings are built much like humans, but a little leaner. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Duplicity. You gain proficiency in the Deception skill.
Shapechanger. As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance.

Shifter

Shifters are descended from humans and lycanthropes. Although they cannot fully change to animal form, they can take on animalistic features by a process they call shifting.

As a shifter, you have the following racial traits.

Ability Score Increase. Your Dexterity score increases by 1.
Size. Shifters are about the same size as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your lycanthropic heritage grants you the ability to see in dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Shifting. On your turn, you can shift as a bonus action. Shifting lasts for 1 minute or until you end it on your turn as a bonus action. While shifting, you gain temporary hit points equal to your level + your Constitution bonus (minimum of 1). You also gain a feature that depends on your shifter subrace, described below. You must finish a short or long rest before you can shift again.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Several subraces of shifter exist, each with its own animalistic features. Choose one of the options below:

Beasthide: As a beasthide shifter, you are especially tough and persistent in battle. Your Constitution score increases by 1. While shifting, you gain a +1 bonus to AC.

Cliffwalk: Your cliffwalk heritage grants you the agility of a mountain goat. Your Dexterity score increases by 1. While shifting, you gain a climb speed of 30 feet.

Longstride: Longstride shifters are fleet and elusive. Your Dexterity score increases by 1. While shifting, you can use the Dash action as a bonus action.

Longtooth: As a longtooth shifter, you are a ferocious combatant. Your Strength score increases by 1. While shifting, you can make a bite attack as an action. This is a melee weapon attack that uses Strength for its attack roll and damage bonus and deals 1d6 piercing damage. If this attack hits a target that is your size or smaller, the target is also grappled.

Razorclaw: As a razorclaw shifter, you make swift, slashing strikes in battle. Your Dexterity score increases by 1. While shifting, you can make an unarmed strike as a bonus action. You can use your Dexterity for its attack roll and damage bonus, and this attack deals slashing damage.

Wildhunt: Your wildhunt heritage makes you a consummate tracker and survivor. Your Wisdom score increases by 1. While shifting, you gain advantage on all Wisdom-based checks and saving throws.

Warforged

Although they are constructs, warforged have much in common with living creatures, including emotions and social bonds, and perhaps even souls. The warforged of Eberron were made as the ideal soldiers to serve in the devastating Last War. But the drow-made warforged of Khyber have existed for centuries, millennia even.

As a warforged, you have the following racial traits.

Ability Score Increase. Your Strength and Constitution scores increase by 1.
Size. Warforged are generally broader and heavier than humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Composite Plating. Your construction incorporates wood and metal, granting you a +1 bonus to Armor Class.
Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages. You can speak, read, and write Common and one other language of your choice.

Races

The Irons of Khyber Randy Randy